Minecraft is a sandbox video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including survival mode where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, an adventure mode where players play custom maps created by other players, and a spectator mode where players can fly around and clip through blocks, but cannot place or destroy any. The PC version of the game is renowned for its third-party mods, which add various new items, characters, worlds, and quests to the game.
The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; on the PlayStation Vita on October 14, 2014; and on the Wii U on December 17, 2015. On December 10, 2014, a Windows Phone version was released.[12] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.
Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of June 2015, over 70 million copies had been sold, including 20 million between the Xbox 360 and Xbox One and 20 million on PC,[13] making it the best-selling PC game to date and the third best-selling video game of all time. On September 15, 2014, Microsoft announced a deal to buy Mojang and the ownership of the Minecraft intellectual property for US$2.5 billion; the acquisition was completed on November 6, 2014.
Welcome to the minecraft worl where your imagination has no end. This book will show you how to master your combat abillities in minecraft.
Mobs are living game entities that are affected by physics. Mobs are divided into six different types: Neutral, Passive, Utility, Boss, Tamable, and Hostile. Most mobs are useful in some way to the player: Hostile and Boss Mobs often drop useful items, along with Experience Points when killed; Utility Mobs can protect players and villagers from Hostile Mobs, with the exception of Creepers (The downside being that they will sometimes attack Passive or Neutral Mobs too); Neutral and Passive Mobs can sometimes be tamed, other Passive Mobs can give beneficial items to players, given that they have the right tool (For example, Wool or Milk), and like utility mobs, Tamable mobs can protect the player from hostile mobs. If you name a mob “Dinnerbone”, it will turn upside down!
A large selection of enemy mobs all together.
Contents[show]Mob TypesUtility
Utility Mobs are Mobs that are created by players and will attack other mobs. Utility mobs usually attack Hostile mobs, but can sometimes also attack Neutral Mobs, Passive Mobs, or the player if provoked. (With the exception of the Wither which attacks all mobs except for undead mobs).
IRON GOLEM
Health Points | 100HP (50x ) |
Attack Strength | 7HP (3.5x )
to 21HP (10.5x ) |
Drops | 3-5 Iron Ingots , 0-2 Roses |
Spawn | In Villages or built by a player |
Experience Points |
0 |
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Iron Golem | |
---|---|
Health Points | 100HP (50x ) |
Attack Strength | 7HP (3.5x )
to 21HP (10.5x ) |
Drops | 3-5 Iron Ingots , 0-2 Roses |
Spawn | In Villages or built by a player |
Experience Points | 0 |
[view] • [talk] Iron Golems are tough Utility Mobs built with four Blocks of Iron and one Pumpkin or Jack o' Lantern that are immune to drowning and fall damage. Iron Golems will naturally spawn in Villages with at least 21 Doors and 15 Villagers. Iron Golems are better known for being created by players, and can be created by building a structure of 4 Iron Blocks, and then placing a Pumpkin on top.
Creating an iron golem.
Contents[show] Slaying
Iron golems drop 3-5 iron ingots and 0-2 poppies on death, which makes players want to kill them. But killing iron golems decreases your popularity in a village by -5, and if your popularity level is below -15, the iron golems spawned in the village will see you as a threat and try to kill you. However, if you kill the iron golem using TNT or setting them on fire (by lava or flint and steel) they will not turn aggressive to you because of dying of natural causes.Thus, this is great way by slaying Iron golems to obtain iron ingots(or poppies).
Behavior
Iron Golems will become aggressive against anything that attacks them or a Villager, except for the player who built them, and will only become unaggressive if they defeat the player or mob that attacked them, or if all players leave the game. Iron Golems will always stay near Villagers, and will attack any hostile mob that will not blow up on sight, but disadvantegely, will sometimes attack neutral or passive mobs as well.
Creating the Iron Golem
Iron Golem | ||
---|---|---|
None | Pumpkin/ Jack o' Lantern | None |
Block of Iron | Block of Iron | Block of Iron |
None | Block of Iron | None |
WITHER BOSS
The Wither is a floating, three-headed, ghostly mob with a skeletal appearance. It is the second boss mob introduced, after the Ender Dragon.
The Wither is hostile to the player and all mobs except undead mobs (Skeletons, Zombies, Zombie Pigmen, Wither Skeletons and other Withers). When provoked by a skeleton or another Wither, they will only remain hostile toward each other for a moment before returning to friendly status. If spawned in The End, it will prefer to attack any nearby Endermen, but will attempt to pursue and attack the Ender Dragon if there are no nearby targets.
The Wither can move very quickly. Upon noticing a mob, the Wither attacks them with a projectile called the “Wither Skull”. Wither Skulls inflict a status effect called "Wither II" on Normal and Hard difficulties. This effect is similar to poison, except that it can kill the player and turns the health bar black, making it difficult to tell at a glance how many hearts are still full. The wither is able to break any block, except Bedrock and End Portal Frame. It can also destroy Obsidian, which is well known for it's immunity to TNT and long mining time.
Each head fires individually, allowing a Wither to attack up to three different mobs at the same time. Withers need at least 5 block high airspace to fit, but as of snapshot 12w41b, they can no longer be trapped (and suffocated) in smaller rooms. Every few seconds, the Wither will break any block that comes into contact with it, except bedrock and end portal frame.
The Wither has an ability to destroy blocks, similar to the Ender Dragon's ability. When near any block that can be destroyed by a player, it will produce an audible smashing sound. For example, this could happen by having the Wither on one side of a wall, and the player on the other, so it would have to make a path through the wall to attack. The Wither will then instantly destroy a 3x3 hole in the wall to pass through it. The Wither also destroys a 3x3x4 space around itself about 5 seconds after being spawned.
The Wither's boss health bar is only shown when a player is looking in a direction of a Wither, and it can also be seen through walls when the player is looking in the Wither's direction. When reaching half health, the Wither will gain the "Wither Armor" effect, which makes it immune to arrows and potions, as well as having a visual effect surrounding it, similar to that of a Charged Creeper. While in this state, the Wither cannot fly. The Wither, when calm, cannot fly; it simply hovers above the ground and cannot "jump" up one block. When angered by the player, the Wither will fly at the same height as the player. Like other undead mobs (zombies, skeletons, etc.), the Wither is harmed by Potions of Healing and healed by Potions of Harming. It also regenerates over time. The Wither will explode when it is done powering up, so keep away from it when you spawn it.
Health Points | 300HP (150x ) |
Attack Strength | Easy: 5HP (2.5x )
Normal: 8HP (4x ) + Wither Debuff |
Drops | Nether Star |
Spawn | Anywhere it is created |
First Appearance | 12w34a (disabled) 12w36a (official) |
Network ID | 64 |
Savegame ID | WitherBoss |
Experience Points | 50 |
Health Points | 6 HP (3x ) |
Attack Strength | 0 (Knocks mobs back) 3 () to Blazes 1 () to the Ender Dragon |
Drops | Snowball (0-15) |
Spawn | Player's choice |
Network ID | 97 |
Savegame ID |
SnowMan |
Snow Golems, also known as Snowmen, are a unique type of passive mobs that are created by the player. As they walk they leave snow trails in their wake, but they won't leave trails in any biomes except for Taiga, Tundra, and Extreme Hills. It is also fair to note that Snow Golems will take damage during rainfall in any biome except Taigas and Tundras, which do not have rain (or deserts, assuming they could survive the desert heat). Upon death, they drop only snowballs, meaning that no pumpkin will be dropped as used in the creation.
Making a Snow Golem consists of 2 blocks of snow and a Pumpkin. Place the two blocks of snow on top of each other and the pumpkin at last on top, and the Snow Golem will be created.
Contents[show]Behavior
Snow Golems wander aimlessly until a hostile mob is seen, after which they will throw snowballs at it. Snowballs do not do damage, but anger the mob, thus diverting the enemy's attention. The mobs will then attack the Snow Golem until it is dead. Snow Golems will only hurt Blazes and the Enderdragon.
Weaknesses
As previously stated, Snow Golems will take damage from any form of Water, similarly to Enderman. However, they cannot survive in the Nether, Jungle Biomes, or Desert Biomes because of the heat. A Fire Resistance potion will render them immune to these biomes, however.
How to Build
To create a Snow Golem, the player must vertically stack two snow blocks on the ground, then place a pumpkin on top of it. This does not require a crafting table. An alternative for pumpkins can be substitute for a jack-o-lantern.
Note that when building it, the pumpkin must be put on last. This makes Snow Golems impossible to generate via redstone-effected items. Also note that they can be created in the Xbox 360 Edition as of a recent update. However, only 8 of them can be created at a time.
Snow Golem | Snow Golem | |||||
---|---|---|---|---|---|---|
None | Pumpkin | None | None | Jack o' Lantern | None | |
None | Snow Block | None | None | Snow Block | None | |
None | Snow Block | None | None | Snow Block | None |
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Mobs are living game entities that are affected by physics. Mobs are divided into six different types: Neutral, Passive, Utility, Boss, Tamable, and Hostile. Most mobs are useful in some way to the player: Hostile and Boss Mobs often drop useful items, along with Experience Points when killed; Utility Mobs can protect players and villagers from Hostile Mobs, with the exception of Creepers (The downside being that they will sometimes attack Passive or Neutral Mobs too); Neutral and Passive Mobs can sometimes be tamed, other Passive Mobs can give beneficial items to players, given that they have the right tool (For example, Wool or Milk), and like utility mobs, Tamable mobs can protect the player from hostile mobs. If you name a mob “Dinnerbone”, it will turn upside down!
A large selection of enemy mobs all together.
Contents[show]Mob TypesUtility
Utility Mobs are Mobs that are created by players and will attack other mobs. Utility mobs usually attack Hostile mobs, but can sometimes also attack Neutral Mobs, Passive Mobs, or the player if provoked. (With the exception of the Wither which attacks all mobs except for undead mobs).
Face | Name |
Wither (Also a Boss.) |
Minecraft Blocks & Items Utility Mobs
Passive
Passive Mobs are Mobs that are harmless to players, and will run away if attacked. (Except for tiny Slimes which will attempt to attack the player, but will deal no damage)
Face |
Name |
Slime ("Tiny" Slimes are Passive, but "Small" and "Big" Slimes are Hostile.) |
|
Ocelot (also Tamable) |
|
Minecraft Mobs Passive Mobs ( Hub)
Neutral
Neutral Mobs are mobs that will attack the player, but only when provoked. however, they can sometimes attack other mobs as well.
Face |
Name |
Wolf (also Tamable) |
|
Spider (Hostile if light level is below 10, otherwise Neutral.) |
Minecraft Blocks & Items Neutral Mobs
Hostile
Hostile Mobs are mobs that will attack the player when he/she gets within a certain range of them. Most hostile mobs will attack when the player gets within 16 blocks of them without any obstructions, except for spiders which could see through obstructions before P.C. Version 1.8 and ghasts which can detect the player from 100 blocks away.
Face |
Name |
Slime ("Tiny" Slimes are Passive, but "Small" and "Big" Slimes are Hostile.) |
|
Spider (Hostile if light level is below 10, otherwise Neutral.) |
|
Pigman Jockey | |
Baby Zombie | |
Shulkers | |
Minecraft Mobs Hostile Mobs ( Hub)
Boss
Boss Mobs are special types of Hostile Mobs that have more health than most hostile mobs, a larger detection range, and have a Health Bar and name displayed at the top of any nearby player's screen, if the player gets within range of them.
Face |
Name |
Unused Mobs are Mobs that exist in the Minecraft source code, but cannot be spawned in default survival without the use of commands.
Unimplemented
Unimplemented Mobs are Mobs that do not exist within Minecraft, but may have been planned for a past update.
Tools are items, normally used to speed up the progress of mining, breaking blocks, or farming. However, each tool has a different use.
Contents[show]Different tools
There are currently 6 different tools:
Each of these tools can be created using Sticks, and either Wooden Planks, Cobblestone, Iron Ingots, Gold Ingots or Diamonds, with the exception of shears which uses 2 iron ingots alone. Tools can be repaired on an Anvil using Experience and the material used (not the sticks
Sword
Sword
Diamond Sword.png
Type
Combat
Durability
Wooden: 60
Golden: 33
Stone: 132
Iron: 251
Diamond: 1562
Renewable
Yes
Stackable
No
Data values
See Data values
Name
See Data values
Swords are melee weapons that are mainly used to deal damage to mobs and/or players.
Contents
1 Obtaining
1.1 Crafting
1.2 Mobs
1.3 Trading
1.4 Natural generation
2 Usage
2.1 Attacking
2.2 Blocking
2.3 Damage
2.4 Sword breaking times
2.5 Enchantments
3 Data values
3.1 ID
4 Video
5 Achievements
6 History
7 Issues
8 Trivia
Obtaining
Crafting
Ingredients Crafting recipe [
]Description
Any Wood Planks or
Cobblestone or
Iron Ingot or
Gold Ingot or
Diamond +
Stick
Damaged Wooden Sword or
Damaged Stone Sword or
Damaged Iron Sword or
Damaged Golden Sword or
Damaged Diamond Sword
The durability of the two swords is added together, plus an extra 5% durability.
Mobs
Main article: Drops#Equipped items
Some monsters can spawn with a sword, and have a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted.
Trading
Weapon Smith villagers sell enchanted iron swords for 9–10 emeralds as one of their second tier trades, and enchanted diamond swords for 12–15 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.
Natural generation
Iron swords can be found in 12.2% of stronghold altar chests and 26.0% of village blacksmith chests in groups of 1. In 1.9,[upcoming] iron swords can be found in 12.2% of stronghold altar chests and 26.0% of village blacksmith chests in groups of 1.
Golden swords can be found in 22.0% of nether fortress chests in groups of 1. In 1.9,[upcoming] golden swords can be found in 19.2% of nether fortress chests in groups of 1.
In 1.9,[upcoming] enchanted iron swords can be found in 13.4% of End city chests in groups of 1.[upcoming]
In 1.9,[upcoming] enchanted diamond swords can be found in 13.4% of End city chests in groups of 1.[upcoming]
Usage
Attacking
Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword's durability will decrease.
Attacking a boat or a minecart with a sword will instantly destroy it and will not decrease the sword's durability.
Blocking
Main article: Blocking
The player blocks an attack from a slime using a wooden sword.
Swords are able to block attacks by holding use. This will reduce most damage by 50% and will reduce the player to a speed slower than sneaking. As of 1.9[upcoming], swords can no longer be used for block. Instead, shields are used.
Damage
The following table summarizes the damage that swords of different materials inflict. Enchantments can change these statistics.
Critical hits add a damage bonus of 50%, before sword enchantments.
Material Wooden Golden Stone Iron Diamond
Damage 5 (Heart.svgHeart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Approx. Lifetime Number of Kills 15–24 8–13 39–66 87–138 624–1015
Lifetime Damage Inflicted 300–480 points
(150–240 × Heart.svg) 165–264 points
(82–132 × Heart.svg) 792–1320 points
(396–660 × Heart.svg) 1757–2761 points
(878–1380 × Heart.svg) 12,496–20,306 points
(6248–10,153 × Heart.svg)
The formula to find the minimum of the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. The formula to find the maximum is Durability × Critical Hits = Lifetime damage maximum.
In 1.9[upcoming], damage done when using a sword as a weapon has changed. Swords have an attack speed modifier of -2.4, meaning they take about 0.63 seconds to recover.
Attack speed Attack damage Damage/Second (DPS)
1.6
4 (Heart.svgHeart.svg)
5 (Heart.svgHeart.svgHalf Heart.svg)
6 (Heart.svgHeart.svgHeart.svg)
7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
6.4
8
9.6
11.2
If attacking with a sword while moving at walking speed or slower, enemies near the hit enemy will be knocked back and damaged by 1 (Half Heart.svg) from the slashing attack. The amount of knockback is 80% that of the knockback due to Knockback I, and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within 3 blocks of the player will be knocked back.
Sword breaking times
Main article: Breaking
A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:
White: an original block.
Blue: block's normal drop (e.g. seeds, sapling, apple).
Red: nothing.
Block Fists Sword Proper/fastest tool
Cobweb 20 s 0.4 s
0.4 s
Jack o'Lantern 1.5 s 1 s
0.125 – 0.75 s
Melon 1.5 s 1 s
0.125 – 0.75 s
Pumpkin 1.5s 1 s
0.125 – 0.75 s
Cocoa 0.3s 0.2s
0.025 – 0.15 s
Leaves 0.3 s 0.2 s
0.02s
Vines 0.3 s 0.2 s
0.025 – 0.15 s
0.02 s
Enchantments
Swords can receive the following enchantments:
Fire Aspect
Looting
Unbreaking
Sharpness[note 1]
Smite[note 1]
Bane of Arthropods[note 1]
Knockback
Notes
Sharpness, Smite, and Bane of Arthropods are mutually exclusive.
Data values
ID
Item ID Name Numerical ID
Wooden Sword wooden_sword 268
Stone Sword stone_sword 272
Iron Sword iron_sword 267
Diamond Sword diamond_sword 276
Golden Sword golden_sword 283
Video
Achievements
Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Achievement-plain.png
Time to Strike! Use planks and sticks to make a sword Benchmarking Pick up any type of sword from a crafting table output. None 10G Bronze
Achievement-fancy.png
Overkill Deal nine hearts of damage in a single hit Enchanter Damage can be dealt to any mob, even those that do not have nine hearts of health overall. PC, Xbox and Windows 10 30G N/A
History
Indev
0.31 January 29, 2010 Added craftable swords.
Alpha
1.2.0 Zombie pigmen added, holding golden swords.
Beta
1.2 Swords, like all tools, have more durability.
1.5 All melee attacks, including fists, did 1 (Half Heart.svg) more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.
1.7.3 All melee attacks no longer do an extra 1 (Half Heart.svg) of damage.
1.8 Added the ability to block, giving the player more options in combat.
Swords no longer inflict more damage than bows.
Official release
1.0.0 Beta 1.9-pre3 Swords have been nerfed to make way for enchanting. A diamond sword now deals 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) damage instead of 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg).
Beta 1.9-pre4 Swords can now be enchanted in the enchantment table.
1.2.1 12w06a One has a rare chance to obtain iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.
1.3.1 12w21a With the trading implementation, you can sell renewable items such as wheat to buy a diamond sword. This makes all swords renewable.
1.4.2 12w32a Zombies may sometimes wield iron swords, dealing extra damage.
12w34a If you have dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.
12w36a Wither skeletons added, holding stone swords.
1.4.6 12w49a You can apply Unbreaking to a sword with an enchanted book.
1.6.1 13w25b In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.
1.6.2 Instead of replacing the barehanded damage (1 (Half Heart.svg)), swords now add their damage onto the barehanded damage, which results in all swords doing 1 (Half Heart.svg) more damage than before.
Upcoming
1.9 15w31a Enchanted iron and diamond swords can now be found in end city ship chests.
15w33c Swords no longer block attacks. Instead, shields are used.
15w34b Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.
15w34c Swords now do one less damage and have an attack speed of 1.45, or 0.69 seconds.
Swords can now do a sweep attack when moving at walking speed or slower, which will knock back mobs near the one hit. The attack speed meter must be filled for it to work.
15w37a Swords now have an attack speed of 1.6, or 0.63 seconds.
15w43a Decreased average yield of golden swords in nether fortress chests.
15w49a Sweep attack now does 1 (Half Heart.svg) damage to affected mobs.
Pocket Edition Alpha
0.2.0 Added stone swords.
0.3.0 Added wooden swords.
0.3.2 Added diamond, iron and gold swords.
0.11.0 build 11 Wooden, stone, golden, and diamond swords are now available in the creative inventory.
build 12 Removed wooden, stone, golden, and diamond swords from creative.
build 13 All swords are available in creative mode again.
0.12.1 build 1 In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.
Console Edition
TU1 CU1 1.0 Added swords (all five types).
TU5 Added the ability to block, giving the player more options in combat.
Pi Edition
0.1.1 Added iron swords.
ObtainingNatural generation
Wooden pickaxes can be found in 55.7% of bonus chests in groups of 1. In 1.9,[upcoming] wooden pickaxes can be found in 75.0% of bonus chests in groups of 1.
Stone pickaxes can be found in 38.1% of bonus chests in groups of 1. In 1.9,[upcoming] stone pickaxes can be found in 25.0% of bonus chests in groups of 1.
Iron pickaxes can be found in 12.2% of stronghold altar chests, 26.0% of village blacksmith chests, 5.5% of chest minecarts in abandoned mine shafts, and 4.0% of stronghold storeroom chests, all in groups of 1. In 1.9,[upcoming] iron pickaxes can be found in 12.2% of stronghold altar chests, 26.0% of village blacksmith chests, 7.0% of chest minecarts in abandoned mine shafts, and 4.0% of stronghold storeroom chests, all in groups of 1.
In 1.9,[upcoming] enchanted iron pickaxes can be found in 13.4% of End city chests in groups of 1.[upcoming]
In 1.9,[upcoming] enchanted diamond pickaxes can be found in 13.4% of End city chests in groups of 1.[upcoming]
Trading
Tool Smith villagers sell enchanted iron pickaxes for 9–11 emeralds as one of their second tier trades, and enchanted diamond pickaxes for 12–15 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.
Crafting
Pickaxes are crafted using 2 sticks and 3 units of a tool material.
Ingredients | Crafting recipe | [ |
---|
]Description | ||
---|---|---|
Stick + |
||
Damaged Wooden Pickaxe or |
The durability of the two pickaxes is added together, plus an extra 5% durability. |
Usage
A pickaxe is used to break stone and metal based materials faster. When a block is broken using a pickaxe, the pickaxe takes 1 damage. Pickaxes have different amounts of uses based on the type:
Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while stone can be mined with any pickaxe, gold ore must be mined with an iron or diamond pickaxe, or else the player will harvest no ore. Different pickaxes also mine many materials at different speeds (see the speed table below).
Weapon
If you hit a mob while holding a pickaxe, it increases your attack damage. Pickaxes take 2 damage when used as a weapon. They deal different damage based on the type:
Attack damage | |||
---|---|---|---|
3 () |
4 () |
5 () |
6 () |
In 1.9[upcoming], damage done when using a pickaxe as a weapon has decreased. Pickaxes have an attack speed modifier of -2.8, meaning they take about 0.83 seconds to recover.
Attack speed | Attack damage | Damage/Second (DPS) | ||||||
---|---|---|---|---|---|---|---|---|
1.2 | 2 () |
3 () |
4 () |
5 () |
2.4 |
3.6 |
4.8 |
6 |
Speed
The following table shows the time it takes to break each type of block.
Block | Breaking time[note 1] | |||||
---|---|---|---|---|---|---|
Hand | Wooden | Stone | Iron | Diamond | Golden | |
Bedrock |
∞ | — | — | — | — | — |
Obsidian |
250 | 125 | 62.5 | 41.7 | 9.4 | 20.85 |
Ender Chest |
112.5 | 16.9 | 8.45 | 5.65 | 4.25 | 2.85 |
Anvil |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Block of Coal |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Block of Diamond |
25 | 12.5 | 6.25 | 1.25 | 0.95 | 2.1 |
Block of Emerald |
25 | 12.5 | 6.25 | 1.25 | 0.95 | 2.1 |
Block of Iron |
25 | 12.5 | 1.9 | 1.25 | 0.95 | 2.1 |
Block of Redstone |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Enchantment Table |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Iron Bars |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Iron Door |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Monster Spawner |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Dispenser |
17.5 | 2.65 | 1.35 | 0.9 | 0.7 | 0.45 |
Dropper |
17.5 | 2.65 | 1.35 | 0.9 | 0.7 | 0.45 |
Furnace |
17.5 | 2.65 | 1.35 | 0.9 | 0.7 | 0.45 |
Block of Gold |
15 | 7.5 | 3.75 | 0.75 | 0.6 | 1.25 |
Coal Ore |
15 | 2.25 | 1.15 | 0.75 | 0.6 | 0.4 |
Diamond Ore |
15 | 7.5 | 3.75 | 0.75 | 0.6 | 1.25 |
Emerald Ore |
15 | 7.5 | 3.75 | 0.75 | 0.6 | 1.25 |
End Stone |
15 | 2.25 | 1.15 | 0.75 | 0.6 | 0.4 |
Gold Ore |
15 | 7.5 | 3.75 | 0.75 | 0.6 | 1.25 |
Hopper |
15 | 2.25 | 1.15 | 0.75 | 0.6 | 0.4 |
Iron Ore |
15 | 7.5 | 1.15 | 0.75 | 0.6 | 1.25 |
Iron Trapdoor |
25 | 3.75 | 1.9 | 1.25 | 0.95 | 0.65 |
Lapis Lazuli Block |
15 | 7.5 | 1.15 | 0.75 | 0.6 | 1.25 |
Lapis Lazuli Ore |
15 | 7.5 | 1.15 | 0.75 | 0.6 | 1.25 |
Nether Quartz Ore |
15 | 2.25 | 1.15 | 0.75 | 0.6 | 0.4 |
Redstone Ore |
15 | 7.5 | 3.75 | 0.75 | 0.6 | 1.25 |
Brick Stairs |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Bricks |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Cauldron |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Cobblestone |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Cobblestone Stairs |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Cobblestone Wall |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Moss Stone |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Nether Brick |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Nether Brick Fence |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Nether Brick Stairs |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Stone Slab |
10 | 1.5 | 0.75 | 0.5 | 0.4 | 0.25 |
Andesite |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Diorite |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Granite |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Polished Andesite |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Polished Diorite |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Polished Granite |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Stone |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Stone Brick |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Stone Brick Stairs |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Prismarine |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Prismarine Bricks |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Dark Prismarine |
7.5 | 1.15 | 0.6 | 0.4 | 0.3 | 0.2 |
Hardened Clay |
6.25 | 0.95 | 0.5 | 0.35 | 0.25 | 0.2 |
Stained Clay |
6.25 | 0.95 | 0.5 | 0.35 | 0.25 | 0.2 |
Block of Quartz |
4 | 0.65 | 0.35 | 0.2 | 0.2 | 0.1 |
Quartz Stairs |
4 | 0.65 | 0.35 | 0.2 | 0.2 | 0.1 |
Sandstone |
4 | 0.65 | 0.35 | 0.2 | 0.2 | 0.1 |
Sandstone Stairs |
4 | 0.65 | 0.35 | 0.2 | 0.2 | 0.1 |
Brewing Stand |
2.5 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Stone Pressure Plate |
2.5 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Weighted Pressure Plate |
2.5 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Netherrack |
2 | 0.35 | 0.2 | 0.1 | 0.1 | 0.05 |
Rail |
1.05 | 0.55 | 0.3 | 0.2 | 0.15 | 0.1 |
Ice |
0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Packed Ice |
0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Enchantments
A pickaxe can receive the following enchantments:
Note: A pickaxe cannot have both Fortune and Silk Touch.
Achievements Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) | Version restriction | Xbox points earned | Trophy type (PS) |
---|---|---|---|---|---|---|---|
Time to Mine! | Use planks and sticks to make a pickaxe | Benchmarking | Pick up any type of pickaxe from a crafting table output. | None | 10G | Bronze | |
Getting an Upgrade | Construct a better pickaxe | Time to Mine! | Pick up a pickaxe from a crafting table output that is not a wooden pickaxe. | None | 15G | Bronze | |
MOAR Tools | Construct one type of each tool (one pickaxe, one shovel, one axe and one hoe). | Benchmarking | Xbox, PS and Windows 10 | 15G | Bronze |
Data values
Pickaxes have an item data field to determine durability, and use five different IDs
ID
Pickaxes use their ID to determine their grade.
Name | ID Name | Item ID |
---|---|---|
Wooden Pickaxe | wooden_pickaxe | 270 |
Stone Pickaxe | stone_pickaxe | 274 |
Iron Pickaxe | iron_pickaxe | 257 |
Golden Pickaxe | golden_pickaxe | 285 |
Diamond Pickaxe | diamond_pickaxe | 278 |
Item data
Pickaxes item data is used to determine the damage of the pickaxe. All pickaxes have a data value of 0 when they are fully repaired, and the value increases every time it takes damage. If a pickaxe is used when it only has one use left, it will break instead of increasing the damage. The data value of a pickaxe with only one use is different based on the type:
Any higher value will act as having only one use left.
Crafting
Ingredients Crafting recipe [
]Description
Any Wood Planks or
Cobblestone or
Iron Ingot or
Gold Ingot or
Diamond +
Stick
Damaged Wooden Axe or
Damaged Stone Axe or
Damaged Iron Axe or
Damaged Golden Axe or
Damaged Diamond Axe
The durability of the two axes is added together, plus an extra 5% durability.
Chest
Wooden axes can be found in 55.7% of bonus chests in groups of 1. In 1.9,[upcoming] wooden axes can be found in 75.0% of bonus chests in groups of 1.
Stone axes can be found in 38.1% of bonus chests in groups of 1. In 1.9,[upcoming] stone axes can be found in 14.9% of igloo chests and 25.0% of bonus chests in groups of 1.
Trading
Weapon Smith villagers sell iron axes for 6–8 emeralds as one of their initial tier trades, and enchanted diamond axes for 9–12 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.
Usage
An ахе is used to break wood and blocks derived from it faster than by using other tools.
Weapon
If you hit a mob while holding an axe, it increases your attack damage. Axes take 2 damage when used as a weapon. They deal different damage based on the type:
Attack damage
4 (Heart.svgHeart.svg)
5 (Heart.svgHeart.svgHalf Heart.svg)
6 (Heart.svgHeart.svgHeart.svg)
7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
In 1.9[upcoming], damage done when using an axe as a weapon has increased, though they take longer than a sword to recover.
Axe Attack damage Attack speed DPS
7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 0.8 5.6
7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 1 7
9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 0.8 7.2
9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 0.9 8.1
9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 1 9
Attacking a shield user with an axe has a chance to disable the use of the shield for 5 seconds. The base chance is 25%, plus 5 percentage points per level of Efficiency on the axe, plus 75 percentage points if attacking while sprinting.
Speed and durability
The following table summarizes the speed at which different quality axes perform.
Axes Hand Wood Stone Iron Diamond Golden
Durability ∞ 60 132 251 1562 33
Wooden Door 4.5 s 2.25 s 1.15 s 0.75 s 0.6 s 0.4 s
Wooden Trapdoor 4.5 s 2.25 s 1.15 s 0.75 s 0.6 s 0.4 s
Chest 3.75 s 1.9 s 0.95 s 0.65 s 0.5 s 0.35 s
Crafting Table 3.75 s 1.9 s 0.95 s 0.65 s 0.5 s 0.35 s
Fence 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Fence Gate 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Jukebox 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Wood 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Wood Planks 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Wooden Slabs 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Wooden Stairs 3 s 1.5 s 0.75 s 0.5 s 0.4 s 0.25 s
Bookshelf 2.25 s 1.15 s 0.6 s 0.4 s 0.3 s 0.2 s
Jack o'Lantern 1.5 s 0.75 s 0.4 s 0.25 s 0.2 s 0.15 s
Pumpkin 1.5 s 0.75 s 0.4 s 0.25 s 0.2 s 0.15 s
Sign 1.5 s 0.75 s 0.4 s 0.25 s 0.2 s 0.15 s
Note Block 1.2 s 0.6 s 0.3 s 0.2 s 0.15 s 0.1 s
Wooden Pressure Plate 0.75 s 0.4 s 0.2 s 0.15 s 0.1 s 0.1 s
Cocoa 0.3 s 0.15 s 0.1 s 0.05 s 0.05 s 0.05 s
Daylight Sensor 0.3 s 0.15 s 0.1 s 0.05 s 0.05 s 0.05 s
Huge Mushrooms 0.3 s 0.15 s 0.1 s 0.05 s 0.05 s 0.05 s
Vines 0.3 s 0.15 s 0.1 s 0.05 s 0.05 s 0.05 s
Enchantments
An axe can receive the following enchantments:
Fortune[note 1]
Silk Touch[note 1]
Efficiency
Unbreaking
Sharpness[note 2][note 3]
Smite[note 2][note 3]
Bane of Arthropods[note 2][note 3]
Silk Touch and Fortune are mutually exclusive
Sharpness, Smite and Bane of Arthropods are mutually exclusive
Only can be obtained using an anvil.
Data values
Item ID Name Numerical ID
Wooden Axe wooden_axe 271
Stone Axe stone_axe 275
Iron Axe iron_axe 258
Diamond Axe diamond_axe 279
Golden Axe golden_axe 286
Achievements
Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
MOAR Tools.png MOAR Tools Construct one type of each tool (one pickaxe, one shovel, one axe and one hoe). Benchmarking Xbox, PS and Windows 10 15G Bronze
Video
History
Indev
0.31 January 11, 2010 Added wooden and stone axes.
January 29, 2010 Added crafting recipes for wooden and stone axes.
OldAxe.png Added iron, diamond and golden axes.
January 31, 2010 Axes now take damage.
Axes are now tiered - better axes last longer.
Beta
1.2 Gold tools, including axes, remove blocks faster than diamond tools.
1.5 Axes deal more damage to mobs and players than by hand, which means of all non-weapon tools, axes deal the most damage.
1.8 The damage increase was reverted.
Upcoming
1.9 15w34a Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.
15w34b Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.
15w34c Axes do 4 more damage than previously
Axes now have an attack speed of 0.85.
Axes can temporarily disable shield use.
15w35a Damage reduced by one and speed increased to 0.9.
15w37a Stone and diamond axes now both do 9 damage, instead of the previous 8 and 10 respectively.
Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond having a speed of 1
15w43a Stone axes may now be found in igloo basement chests.
15w44a Decreased average yield of stone and wooden axes from bonus chests.
Pocket Edition Alpha
0.2.0 Added stone axes.
0.3.0 Added wooden axes.
0.3.2 Added diamond, iron and gold axes.
0.11.0 build 11 All axes are now available in the creative inventory.
build 12 Removed all axes from creative.
build 13 Re-added axes to creative mode.
Console Edition
TU1 CU1 1.00 Added axes (all five types).
Issues
Issues relating to “Axe” are maintained on the issue tracker. Report issues there.
Trivia
Axes in Minecraft Pocket Edition can kill zombies with three hits.
In the language files, axes are referred to Hatchets.[1]
References
1.8/assets/minecraft/lang/en_US.lang, line 915: item.hatchetIron.name= Iron Axe
Items[
][edit]
Categories:
ToolsRenewable resourcesUpcomingItems
ObtainingZombies
Zombies may rarely spawn with an iron shovel. They have a rare chance of dropping one if they spawned with it. It will usually be badly damaged, and may be enchanted.
Trading
Tool smith villagers sell enchanted iron shovels for 5 to 7 emeralds as part of their tier 1 trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.
Crafting
Ingredients | Crafting recipe | [ |
---|
]Description | ||
---|---|---|
Any Wood Planks or |
||
Damaged Wooden Shovel or |
The durability of the two shovels is added together, plus an extra 5% durability. |
Natural generation
In 1.9,[upcoming] enchanted iron shovels can be found in 13.4% of End city chests in groups of 1.[upcoming]
In 1.9,[upcoming] enchanted diamond shovels can be found in 13.4% of End city chests in groups of 1.[upcoming]
Usage
A shovel is used to break some materials faster or to create grass path blocks. When breaking a block or making a grass path, it uses 1 durability. Shovels have different amounts of uses based on the type:
Weapon
If you hit a mob while holding a shovel, it increases your attack damage. Shovels take 2 damage when used as a weapon. Shovels deal different damage based on the type:
Attack damage | |||
---|---|---|---|
2 () |
3 () |
4 () |
5 () |
In 1.9[upcoming], damage done when using a shovel as a weapon has increased. Shovels have an attack speed modifier of -3, meaning they take 1 second to recover.
Attack speed | Attack damage | Damage/Second (DPS) | ||||||
---|---|---|---|---|---|---|---|---|
1 | 2.5 () |
3.5 () |
4.5 () |
5.5 () |
2.5 |
3.5 |
4.5 |
5.5 |
Speed
The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource will be dropped when the block is destroyed without a shovel.
Block | Breaking time[note 1] | |||||
---|---|---|---|---|---|---|
Hand | Wooden | Stone | Iron | Diamond | Golden | |
Clay |
0.9 | 0.45 | 0.25 | 0.15 | 0.15 | 0.1 |
Farmland |
0.9 | 0.45 | 0.25 | 0.15 | 0.15 | 0.1 |
Grass Block |
0.9 | 0.45 | 0.25 | 0.15 | 0.15 | 0.1 |
Gravel |
0.9 | 0.45 | 0.25 | 0.15 | 0.15 | 0.1 |
Mycelium |
0.9 | 0.45 | 0.25 | 0.15 | 0.15 | 0.1 |
Dirt |
0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Sand |
0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Soul Sand |
0.75 | 0.4 | 0.2 | 0.15 | 0.1 | 0.1 |
Snow |
1 | 0.2 | 0.1 | 0.05 | 0.05 | 0.05 |
Snow (layer) |
0.5 | 0.1 | 0.05 | 0.05 | 0.05 | 0.05 |
Enchantments
A shovel can receive the following enchantments:
Crafting ingredient
In Pocket Edition and Computer Edition[upcoming], wooden shovels are used as "paddles" when crafting the boat.
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Any Boat |
Matching Wood Planks + |
Pocket Edition and Computer Edition[upcoming] only. |
Data values
Item | ID Name | Numerical ID |
---|---|---|
Wooden Shovel | wooden_shovel | 269 |
Stone Shovel | stone_shovel | 273 |
Iron Shovel | iron_shovel | 256 |
Diamond Shovel | diamond_shovel | 277 |
Golden Shovel | golden_shovel | 284 |
Achievements Main article: Achievements
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) | Version restriction | Xbox points earned | Trophy type (PS) |
---|---|---|---|---|---|---|---|
MORE Tools | Construct one type of each tool (one pickaxe, one shovel, one axe and one hoe). | Benchmarking | Xbox, PS and Windows 10 | 15G | Bronze |
Right comments of what i should write
Texte: Daniel Duarte
Bildmaterialien: Google inc
Lektorat: Daniel Duarte
Übersetzung: Daniel Duarte
Tag der Veröffentlichung: 28.01.2016
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